Wednesday, 27 April 2016
Monday, 25 April 2016
Sunday, 24 April 2016
I've had an issue with rigging. I've added a world control and added the constrains for it can scale the character, however it doesn't seem to work properly. It seems to scale separately to the rest of the character.
Saturday, 23 April 2016
I know it's probably simple to fix, but I'm not sure how to solve this. I've rigged the controls for the left arm and have moved onto the right one. When parenting one of the controls onto another one, it caused the joints to flip. If anyone knows a solution please leave a comment whilst I forward this to Alan.
Wednesday, 20 April 2016
After looking at the last UV textures I made for my character, I realized that I should go for something simpler. I've also taken into consideration the fact that the cut lines on the UV maps can show up on the model. So I bordered the edges on the maps so it would cover the lines up. It didn't work last time, as I tried shading the borders in different tones, which actually made the lines show up more. Anyway I'm happier with how it's turned out this time round.
I've now fully skinned the character (to the best of my ability) and now moving onto rigging and facial rigging. Have also been working on the UV maps at home, so hopefully everything will fall into place pretty soon.
Saturday, 16 April 2016
I went back to the UV maps of the astrologer character for a second attempt. I went over the main torso and a little bit on the face. I feel that this time went better and I have a much clearer idea of what I want to do next time.
Sunday, 10 April 2016
This is the first experiment I've done to work out the UV layout for the astrologer character. This face has textured well on the model, however I may change a few things to the colour scheme of the face. I don't think these textures are going to be the on the final completed model, as there are things I'd like to tweak.
Friday, 8 April 2016
I've started creating the skeleton for the astrologer. I'm hoping that the skeleton is fitted well to the geometry as this character and it doesn't look to strange once rigging is complete and the character can move and be animated.
Wednesday, 6 April 2016
The UVs are now complete, however I feel that the UV layout for the hat is slightly distorted at the back, hopefully that won't affect the texture too much. I can now move onto skinning and rigging. Also have remodeled and laid out the UVs for the eyeballs, and I hope to use blend shapes to rig the eyes so the pupils can shrink and dilate.